Archive:
The mighty Wil Overton is back on key-art duties for Eggnob. Considering the complete lack of direction that I gave him -- "a farting egg, legally distinct from Dizzy" -- I think he's done a eggcellent job!
And now that's in place, all the final bits and pieces have been filled in on the Steam page, and pushed into review with Valve. Hopefully, I'll be able to share the links in two or three days.
Release is pencilled in for the Easter weekend: 26th March 2027.
Progress on the game itself has been non-existent for the last month. I decided to put it down and cogitate. I want to come back to it with fresh eyes so the last 10-15 levels aren't a re-hash of the stuff I've been doing up to now. And, I want to make sure the balance isn't too tricky due to me playing it too much... Well, ish. Fuck that Egg.
Which means... I've been back on Gilby's World! But I'll post about that next week.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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