Archive:
The long weekend happened at a good time; it let me come back with fresh eyes. I ended up making plenty of tweaks to the geometry and materials, and added some eyes -- driven the same way Maenhir's are... -- rigged the body, the hat, then imported the skeletal meshes so I could set up the cloth simulation for the cape.
Made a walk cycle and created the animation blueprint
, so there's some basic animation in the game. It took three attempts to get a walk cycle I vaguely liked, and it mostly ended up being a waste of time as you accelerate straight through it... Here's hoping the run cycle comes out a bit better.
It took a fair bit of tweaking, but the first pass of the animated run cycle is in. I need to look at it with fresh eyes, but it's good enough for now
Things missing from the first game that I've just fixed:
I've also done a first pass at setting up air control, friction in the air, jump distance and gravity. It's very different from the first game, but then, so is the character. So much so, I'm considering adding a ledge grab... Too Crackdown-y? :D
Friends:
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