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Lumo Director's Commentary Part 7

Posted: 01 July, 2016

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Source Code:

I'm slowly open sourcing as much of my code as possible. It's not generic — it was all written for a specific use-case, for specific games — but it could be useful, and it might spark a few ideas:

Friends:

If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: