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"Lumo Journal: Week 94"

Posted: 01 April, 2025

Lumo Journal

01.04.2025

The console ports are underway!

I’ve archived off my source control repository, backed up everything as “Content Complete” snapshots, pulled down the source and final engine version (5.5.4) from the console teams’ repo, and rebuilt all the things. Took a good few hours. But it’s exciting to be underway.

02.03.2025

Just heard, the game’s going to be publicly announced on Friday. 3pm GMT. Release is pencilled in for September, which means I’m going to have to jump onto another game ASAP to get some cash in. I thought I’d spend the summer learning Godot, but now this is confirmed, I think I'll spin out those Gilby levels into a self-contained thing of its own.

The first few bugs have come in from the QA team, and it turns out that I’m working with a tester who used to work at Ruffian Games, my old dev studio. Small world! I’m very happy with how that’s worked out. Good QA are worth their weight in gold, and Euan’s good QA. They’ll give it a proper kicking.

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