Archive:
After thinking about the water issue for a while, I decided to bodge it. Created a new, super simple, water material just for the Switch, and hacked the RoomControllers to check which platform we’re running on, and swap the material over if it’s the Switch. I wouldn’t say it’s the prettiest thing in the world, but it does the job, and side-steps a rabbit-hole. SHIP IT.
Beyond that, I only had two other bugs to fix this week. That’s “Good” and “Slightly Terrifying”, all at the same time. I much prefer it when things break, now I’m forever going to be suspicious that we’ll launch with some horrible bugs.
So I’ve switched over to “Gilby World”, and spent most of the week writing a completely custom character controller for it. But that’s a story for a different journal.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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