Archive:
Time for another dev log, this time I'm doing a high level overview of what was involved in the basics of the fishing action.
Here's a Direct Link for those that prefer.
It's still a bit rough and ready, but I did spend some time to do a proper title. Small improvements ;D
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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