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There's a lot of stuff tucked away in Lumo, some of it's obvious, some of it's pretty subtle, so I've had a lot of requests to explain more about the game. To that end I've started a Director's Commentary series of videos. I'm doing a full run through of the game, nattering as I go. I'll show where a lot of the collectables are hidden, and discuss what ever pops into my head as I play.
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Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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