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"Druids"

Posted: 04 March, 2022

Monday 28.02.2022

Spent the day setting up Keith, so I can show his location in the next Vlog.

I’ve got my NPC process down, so today I was able to:

Keith’s got three different conversation paths, and I want different animations to play during each.

My setup is pretty simple. The NPC’s Animation Blueprint holds a list of montages, and as each new dialog statement comes on screen, the next montage in the list is played. Today I’ve extended that a little; now each NPC Anim Blueprint has 8 different montage lists, and the NPC can say “use this list” when the conversation starts.

Job’s a good ‘un.

Tuesday 01.03.2022

Another NPC from scratch, today. Rigged, Animated, Hair modelled, textured, setup in game. Boom!

Wednesday 02.03.2022

Three NPCs, today! My little collection of Druids, in their camp.

I modelled a cloak for them, and I think I’ll need to do a head-dress for the one at the back, to sell what they are, but, they look alright. The player’s only going to see them for a minute.

This is the first time I’ve done any clothes in ZBrush, so it was an interesting test. Not as tidy as it could be, but I think I understand how to do it now. I stuck some cloth simulation on, but its barely noticeable in the actual game.

Couple of extra bits to do around the Spa, then I can get cracking on a Vlog.

Thursday 03.03.2022

Started adding in some console commands, one to set the player character’s facial expression, and a debug camera I can use to capture stuff for the Vlog. I love the console command feature of UE, and it’s super simple to use.

Speaking of Vlogs, huzzah!

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