Archive:
I've finally bitten the bullet and started on the combat system. Here's a little video discussing it.
It's been a really busy month. I've nearly shipped an iOS game (contract work), Cecconoid's store presences are basically done, the trailer is up and I'm slowly gathering wishlists. Unfortunately a lot of the work I've been doing isn't on my own projects, but that's a good problem to have.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
Journal IndexFriends:
If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: