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"Dev-Vlog: 009 - Starting on the Combat"

Posted: 03 July, 2019

I've finally bitten the bullet and started on the combat system. Here's a little video discussing it.

It's been a really busy month. I've nearly shipped an iOS game (contract work), Cecconoid's store presences are basically done, the trailer is up and I'm slowly gathering wishlists. Unfortunately a lot of the work I've been doing isn't on my own projects, but that's a good problem to have.

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I'm slowly open sourcing as much of my code as possible. It's not generic — it was all written for a specific use-case, for specific games — but it could be useful, and it might spark a few ideas:

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