Archive:
Here's the second part of my Director's Commentary walk through of Lumo. Enjoy!
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Source Code:
I'm slowly open sourcing as much of my code as possible. It's not generic — it was all written for a specific use-case, for specific games — but it could be useful, and it might spark a few ideas:
Friends:
If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: