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Director's Commentary, Part 2

Posted: 29 May, 2016

Here's the second part of my Director's Commentary walk through of Lumo. Enjoy!

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Lumo 2 Dev Journal

Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.

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