Archive:
Ok, we’re there. Forgotten Abbey; done. I’ll go back and do some better glass for the windows, if I get time, but the rest I’m happy with.
The point of all this was to pay tribute to Stewart Gilray, who sadly passed away in 2022. Stew was the first to champion Lumo, and he would have had plenty to say about a sequel. I miss our rambling phone calls.
RIP, bud. Salutes
The core of Willy’s Mansion has been in for a while, but I’ve not been happy with how it plays out when you return with the camera unlocked. The route south of The Hall has always been fine, and now The Forgotten Abbey is in, it loops nicely. But if you follow the original path, through Priests Hole, then you’d end up trekking through First Landing, Nightmare Room and Master Bedroom before there’s another optional path. Too long, too boring.
Today I added a not-particularly-well hidden door out of Priest’s Hole 2, to a new room: Halfway Up The East Wall, that leads to Outdoor Loo, which will teleport you up onto the roof of Nightmare Room, short-cutting the stuff you’ve already seen.
A complete throw-back to the first game, but fine for a short-cut. I don’t think the majority of players got far enough to see it, anyway! :D
More detail work, today. The two Nightmare Rooms now have a roof, one with moving platforms, the other with crumbling blocks in the shape of the sprite from Jet Set Willy. You get there from Outside Loo, which I’ll dress to look closer to the cover of JSW. From there, you’re back into the Master Bedroom, which gives you access to The Rooftop, sans the boring walk.
I also added placeholders for Ball Room West, and Nomen Luni. The only structural stuff left to do is add a room to take you from Top Landing back up to The Attic, and a Boom Box room out of Master Bedroom. After that, it’s dressing, and seeing if there are any other opportunities to hide things.
Much happier with how this level’s flowing.
Added “Seen This Before”, a re-use of the exploding room parts from the Nightmare Rooms, and “Top Of The House”. I was going add a little nod to Bobby Bearing, with him bouncing around trying to kill you, but a quick Google threw up a commercial remaster released onto mobile a few years back, and, well, better to steer clear of that.
Instead, after a suggestion from Mastodon, I went for the front cover of Spindizzy. I couldn’t quite light it to match, but it’s close.
There’s a boom box, tucked away at the back, which is surprisingly tricky to collect, given there aren’t any traps in the room. Might do a few more of those, but with really tight time limits.
I also spent a while re-lighting each of the maps. My ultra-wide is surprisingly bright, and given my tendency to under-light everything, I figure now’s the time to start notching things up. I’ll have to drag my PC downstairs and hook it up to the OLED TV before content complete, but that’s a bit of a faff.
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