Archive:
Just got back from Finland. Had a few days in Helsinki for Assembly, which was great, but as a result I’m not entirely with it. Started blocking out the Moon Base, to ease myself back in.
Modelled and textured a Teleporter, entirely based on the one from Head Over Heels. It’s not hooked up to code (so you can’t teleport) but it does detect if the player’s stood on it, setting a Gameplay Tag
accordingly. The PlayerController
can pick that up when the player presses “Jump", then get the GameMode
to do its thing.
I blocked out some oddly shaped rooms, on Monday, which needed their own modular pieces, so I made those, and started on the look and feel. I want to land somewhere between the Moon Base graphics in the Head over Heels remake and Star Trek’s “sci-fi plastic”.
The pillars are a quick test. I’m hoping to get away with various modular shapes to decorate the walls, and lots and plenty of decals to make each room recognisable.
Spent the majority of the day toying with decals, narrowing in on the Moonbase look and feel. I think I’m on the right path. The door’s a WIP; it doesn’t animate, or do anything exciting yet.
Oh, and I signed the publishing contract… yay!
Lots of progress today.
Game Mode
tracks the alert lighting state, and all the lights on the map read from it. They also pulse up and down in unison.I still need to make a door frame.
Friends:
If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: