Archive:
Alex Forsythe posted a really useful video to Reddit over the weekend, explaining UE4's build process. It's well worth a watch, because if you're tied to Visual Studio then you're really missing out:
I've moved over to Rider since it hit alpha and although that's faster than Visual Studio, there are plenty of times where I pop over to SublimeText to edit because it's practically instant. You don't always need a full IDE...
So yeah, I recommend having an external setup like this, and knowing how the command-line side of things works, always helps.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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