Archive:
Quick little update, especially for those of you that actually follow the blog, rather than catch me on Tumblr or Medium. Here's the progress that I've been making on the AI in the test dungeon over the last 3 weeks:
I need to add in some animations to emphasis when he's searching for you, and when he's fleeing from you, along with some audio barks so it's clear that the modes have changed. But he's running about, shooting and trying his best not to be a completely static target. Good enough, for now, but I'll be coming back to this a lot over the course of development.
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Source Code:
I'm slowly open sourcing as much of my code as possible. It's not generic — it was all written for a specific use-case, for specific games — but it could be useful, and it might spark a few ideas:
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