Archive:
Painted my new office. Well, the three quarters I can actually get to without pulling everything out of the room. Hopefully I won’t be moving house again any time soon.
Wrote a post-process material that’ll selectively desaturate the screen. I’ll be able to reflect the player’s progress by bringing primary hues back in, each time they re-enter the zone with paint for the cauldrons. Was it paint in Wizball? You can tell I never had the, ahem, manual for it…
Added collision to the Zone 0 rooms, a “Missing Cat” poster, and some “Bernie RIP” graffiti. (Future Gareth: which I ended up replacing with J.Nash RIP…)
Worked out why the selective colour was desaturating: the way I was using ‘if’ nodes to chain each selective colour pass was derp. I wrote a custom shader that checks each pixel against three hue ranges. If it’s within a certain tolerance, I lerp from desaturated to full colour based on the amount of paint the player’s collected. This does exactly what I was after.
Then put together 3 bookcases and a storage unit for my vinyl. My little office room is a lot more bearable.
Friends:
If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: