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"Lumo Journal: Week 63"

Posted: 30 August, 2024

Lumo Journal

26 - 30.08.2024

I’ve rolled this week up into a single entry because all of it has been spent adding missing audio, hunting out bugs, making little tweaks, and prepping a build for Milestone 2… otherwise known as, “2nd Playable”. Contractually, it’s nice and woolly, but for my own piece of mind I want to tie up as many loose ends as possible and give the tyres a damn good kicking.

Back when I was a producer – rather than an unshaven oik, working in my pants – I used to hold off from putting audio on things for as long as possible. As soon as you add it, everyone thinks it’s finished. Leave it off, and people assume there’s more work to be done. Sometimes that’s true, sometimes it isn’t. Useful, when you’ve got a milestone every six weeks, and your Studio Head is on your case about getting paid. The build always takes a massive leap forward when you drop in an ear full of sound effects, so it’s a bit of a joker you can play when you need it.

The same’s been true for me, this week. A sprinkle of sound effects and everything’s suddenly feeling a lot more gamey. And to be honest, that’s half the reason I still leave audio until late in the milestone. It gives me the warm fuzzies, and a decent feeling of progress, in a short space of time. You need those little wins. It can get dark when you’re this far into a project. You can see Content Complete looming, yet you know there’s a shitload of work to be done.

Fear is the mind killer, an’ all that.

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