Archive:
We’ve hit our first proper issue. All the water has broken on the Switch version. Not got to the bottom of it yet, but it’s super annoying given how much time I spent adding fallbacks and quality level stuff to the water’s master material to only have it break, now, fairly comprehensively.
I can hack around it – detect which platform we’re on, and replace the water material with a simpler one, specifically for the Switch – but I’d still like to know the root cause. We have changed to the newer point release of the engine, but I’d be surprised if it that caused it.
Keeping fingers and toes crossed that we don’t hit any more oddities like this.
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