Archive:
The project seems to be in good shape. QA have only found 10 gameplay related bugs, this week, and all of them were super trivial fixes. Spending the last month polishing and play-testing must have worked.
So I’m on stand-by, hovering around Jira, waiting for something to break. After the intensity of the last few months it feels very strange to not have much to do, so I’ve started a new game. I’m going to spin out the Gilby levels into their own thing. It was super fun to make, and I’d like to extend it. Make 50 or so levels, and get it out. Maybe play around with some of the audio reactive stuff and disco it up.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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