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Tutorials. Not something I ever really do in my games, but Gilby’s going to need one. I’ve been scratching my head as to what, and how, for a little while now. I don’t want to do something “in-game”, as I think it’d be better as a mode that people can skip. And, I want it to have a different theme. After messing about with a few things, I landed on the Construct, from The Matrix. I figure I can whip geometry in and out, pop up some messages – maybe Gilby’s bleeping and blooping at you? – and it would make sense, thematically.
But how to get the geometry in and out, in a cool way? Well, in the materials. Extreme abuse of world position offset
, masking, and emissives.
The effect isn't finished yet. It needs a point light and a bit of lens flare, but I think it'll work. Now I just need to work out what I'm going to get the player to do...
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