Archive:
Went to London to meet Martin and discuss Lumo 2. It was fairly tame, given that we met in a pub; we restricted ourselves to “under 9 pints”, and had more than just a packet of peanuts for dinner. A first on all counts?
Shook hands on Lumo 2 "being a thing".
Sent Martin some high-level terms to haggle over. None seemed to cause any initial panic, so I’m hoping we'll get the contract nailed down in a couple of passes.
Created a new Depot on my Perforce server and did an initial check-in. I guess today's the day the project started?
Decided to remake Lumo’s first room and check out how the lighting would have looked in UE...
Got the old character running around; the gameplay framework classes created, and the base input is set up. I'm ready to code.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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