Archive:
Went to London to meet Martin and discuss Lumo 2. It was fairly tame, given that we met in a pub; we restricted ourselves to “under 9 pints”, and had more than just a packet of peanuts for dinner. A first on all counts?
Shook hands on Lumo 2 "being a thing".
Sent Martin some high-level terms to haggle over. None seemed to cause any initial panic, so I’m hoping we'll get the contract nailed down in a couple of passes.
Created a new Depot on my Perforce server and did an initial check-in. I guess today's the day the project started?
Decided to remake Lumo’s first room and check out how the lighting would have looked in UE...
Got the old character running around; the gameplay framework classes created, and the base input is set up. I'm ready to code.
Friends:
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