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"Lumo Journal: Week 75"

Posted: 18 November, 2024

Lumo Journal

18.11.2024

Decided to cogitate on Antesher and do something else for a bit. The Watch Tower, in Willy’s Mansion, always sounded like a good excuse to have another play at a Nebulus-style room. The Back Stairs were inside a tube – something I always wanted to do in the first game – the Watch Tower will be outside. And this time I’ve got a few more toys to play with, so it’s not going to be a straight rush to the top. Hopefully, I can make it a bit more exploration focused.

I’ve managed to get the controls and camera working - a slight repurpose of the code I wrote for The Back Stairs – and made a start on some platforms that move as you turn a screw with the right stick.

19.11.2024

Finished the “screw” platforms; one that rotates around the tube, and one that moves up and down. They’re both one-way, so you can’t manually unwind them, but I think that’ll be fine.

The afternoon was spent double-checking that the build was blocker free (and compiling cleanly) so they could cost up the work. We’re on the vinegar strokes now.

20.11.2024

Didn’t have a lot of time today, but started playing around with the new screw actors, and measuring jump distances and timings around the tube. I think I’ve got a reasonable idea about what to do with it.

21.11.2024

This is working out quite nicely. I’ve managed to repurpose the rats, the bats, got the new screw platforms in, and made a couple of routes around the tube. Since this is, pretty much, the last room in the level, I’ve made all the paint pick-ups invisible unless you’ve got the wand on. Bit more of a challenge if you’re interested, if you’re not, you can just wander to the top and bounce.

I think I’m going to add an indicator to each room. Something that flashes, or dings, or pops-up in the UI so you know there’s no more paint to collect. The game’s purposefully soft, you have infinite lives, the platforming’s way easier (Double Jump!), and I’ve tried to keep a pretty chill vibe to the whole thing, but I’m starting to think that it’d be a dick-move to make people hunt for the ONE thing that they’ve missed. Reminds me of the Agility Orbs from Crackdown, except I don’t have an audio loop to give people a clue that something’s nearby. (I thought about adding one, but it wouldn’t work with the music, and tbh, given the number of collectables in the game, it’d end up being a constant background drone…)

I’ll come back to that.

22.11.2024

Finished the layout of the Watch Tower, and added a flipper platform that flips when you land on it. I used these toward the end of the first game, as well, but this time I was able to tweak the rotation timings with a curve, so the results are a lot nicer. I didn’t have time to finish it, as we needed to go to a wake :(

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