Archive:
Trying something a little different for this update, because I've not had time to do anything sexy in the last two weeks. Unless you count butterflies (and I do).
So here's some detail on how I'm doing LOC, and a smidge about input handling. Enjoy!
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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