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Devupdate, 11th May

Posted: 11 May, 2016

So. This happened:

Engine

And this happened:

Screenshot

And then I had to take a headshot for Develop:

Headshot

I went for the "turning around at my desk, pleased that you want to speak to me" pose. I reckon I nailed that. The full interview is here: http://www.develop-online.net/interview/gareth-noyce-on-making-lumo-triple-a-isn-t-my-calling/0220110

I'll explain more about Neutrino and my other plans in a later post. For now, keep your eyes peeled while you're playing Lumo. There's a big clue as to what type of game it is in the intro.

Annnnnd... Last, but no means least, the mighty Rob Fearon put words to screen and claimed the crown for the first Lumo review. God bless yer, Rob.

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Lumo 2 Dev Journal

Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.

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