07 May 2019
Back again with a quick update.
The Unity side-project is drawing to an end! The second game-mode, Eugatron, is basically done and now contains 50 levels
of manic Robotron style blasting. I’ve gotta be honest, I’ve had a right laugh playing it, and spent waaaaay too long
“testing” it. I’ve definitely coming back to this at some point in the future for a sequel.
Here’s a quick video of me playing through it:
03 Apr 2019
Damn, I’m sorry, it’s been ages. Honestly, between travel and the day job, the last couple of months have been mental. But here you go, a quick
video to catch up: VIDEO
Also, I’ve just setup a
Vimeo channel, as the videos tend to be a little higher quality over there. I’ll try and keep it up-to-date from now on.
24 Dec 2018
Something unscripted, this time. A quick tour of the build as-is:
Happy Xmas, everyone. I hope you and yours have a great holiday season. Fingers crossed 2019 isn’t as tumultuous as 2018…
01 Dec 2018
Another month, another quick video update. Lots of bits and pieces this month, with the most visual being the new character design, from Paul Large.
24 Oct 2018
I’ve been busy this month. Firstly, I’ve agreed to work a couple of days a week for a start-up in Cambridge (outside of games), so now I have some income.
The build has also taken some good steps forward. Phil (Dopedemand) is back, providing music for the game, which is fantastic. You can hear some of his work in the video below.
And the fishing system is basically done. Lots of little things in this, but it feels good and I’m going to have some fun with it!
Check out the
Video Log to see how I’m getting on: VIDEO